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Devlog
SDL3 2D Simulation Engine - Hammer Engine
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Devlog
Testing update and some stability fixes
December 05, 2025
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Hammer Forged Games
# Testing Update --- ## Executive Summary The `testing_update` branch represents a major infrastructure investment in SDL3 HammerEngine's reliability and quality assurance. This update introduces 15+...
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World Update
October 26, 2025
by
Hammer Forged Games
Branch Overview Branch: world_update Base: main Total Commits: 89 Files Changed: 158 files (+12,813 additions, -3,646 deletions) 🌍 Major Features Added World Management System New WorldManager : Co...
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Threading, Collisions, and Stability fixes
October 18, 2025
by
Hammer Forged Games
Summary : Major refactor of threading, collision, and AI systems with significant performance improvements and bug fixes. 95 files changed, 8,093 insertions, 3,632 deletions. Branch : Threading_fixes...
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Collisions and Pathfinding
October 18, 2025
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Hammer Forged Games
Collisions & Pathfinding Update Changelog Overview The collisions&pathfinding_update branch introduces HammerEngine's first dedicated collision detection and pathfinding stacks. Prior to this work the...
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Event Alignment
October 18, 2025
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Hammer Forged Games
Overview Major refactoring of the event system to create a centralized, thread-safe, and high-performance event architecture. This update establishes the EventManager as the central controller of the...
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Resource Update
July 31, 2025
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Hammer Forged Games
# HammerEngine Resource Update Branch Changelog ## Overview This changelog documents the extensive updates made in the `resource_update` branch, representing a major overhaul of the HammerEngine with...
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Hammer Engine
July 19, 2025
by
Hammer Forged Games
This engine/framework is what I'm developing and will be my go forward game structure for my upcoming games. Designed to be a stable and performant general starting off point for 2D simulation, rougel...
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