Resource Update
# HammerEngine Resource Update Branch Changelog
## Overview
This changelog documents the extensive updates made in the `resource_update` branch, representing a major overhaul of the HammerEngine with focus on resource management, performance optimizations, and system stability.
## ๐ฏ Major Features Added
### Resource Management System
- **Complete Resource System Rewrite**: Implemented a comprehensive resource management system with type-safe handles
- **JSON Resource Loading**: Added `JsonReader` utility for loading game data from JSON files
- **Resource Templates**: Created `ResourceTemplateManager` for managing resource definitions
- **World Resources**: Implemented `WorldResourceManager` for global resource state management
- **Inventory System**: Added full inventory component system with item management
- **Resource Events**: Integrated resource change events throughout the engine
### AI System Enhancements
- **AI Behavior Optimization**: Major performance improvements to AI behavior processing
- **Thread-Safe AI Processing**: Enhanced AI manager with better threading support
- **Behavior Parameter Flexibility**: Refactored AI behavior constructors for enhanced control
- **Patrol Mode Optimization**: Improved patrol behavior efficiency
### Particle System Overhaul
- **Type Safety**: Replaced string-based particle types with enum system
- **Threading Improvements**: Fixed race conditions and vector access issues
- **Weather Effects**: Enhanced particle effects for fog, clouds, and weather
- **Performance Optimization**: Reduced CPU usage and improved rendering efficiency
## ๐ง System Improvements
### Threading System
- **ThreadSystem Rework**: Multiple iterations to improve performance and stability
- **WorkerBudget System**: Enhanced task scheduling and resource allocation
- **Cross-Platform Stability**: Fixed Windows-specific threading issues
- **Race Condition Fixes**: Resolved critical threading race conditions
### Performance Optimizations
- **Critical Bottleneck Fixes**: Optimized TaskQueue and ResourceTemplateManager
- **Callgrind Analysis**: Implemented comprehensive performance profiling
- **Memory Management**: Improved memory usage patterns and reduced allocations
- **Cache-Friendly Design**: Enhanced data structures for better cache performance
### Build System & Testing
- **Enhanced Test Suite**: Added comprehensive tests for all new systems
- **Valgrind Integration**: Improved memory analysis and profiling tools
- **Cross-Platform Support**: Fixed build issues on Windows and macOS
- **Static Analysis**: Enhanced cppcheck integration and fixed warnings
## ๐ File Changes Summary
### New Files Added (26 major additions)
- **Resource System**: `Resource.hpp/cpp`, `ResourceHandle.hpp`, `ResourceFactory.hpp/cpp`
- **Resource Components**: `InventoryComponent.hpp/cpp`, various resource type headers
- **Resource Managers**: `ResourceTemplateManager.hpp/cpp`, `WorldResourceManager.hpp/cpp`
- **JSON System**: `JsonReader.hpp/cpp` with comprehensive testing
- **Resource Events**: `ResourceChangeEvent.hpp/cpp`
- **Test Suites**: 8 new test files for resource system validation
- **Documentation**: Extensive documentation for all new systems
### Major File Modifications (30+ core files)
- **AI Behaviors**: All 8 behavior files significantly refactored
- **Managers**: `AIManager`, `ParticleManager`, `EventManager` extensively updated
- **Game States**: `EventDemoState`, `GamePlayState` enhanced with resource integration
- **Core Systems**: `ThreadSystem`, `Logger`, `GameEngine` improved
- **Entities**: `Player`, `NPC` enhanced with resource capabilities
### Documentation Overhaul
- **Comprehensive Guides**: Added detailed documentation for all new systems
- **Performance Notes**: Created performance changelog and optimization guides
- **Testing Documentation**: Enhanced testing procedures and troubleshooting guides
- **API Documentation**: Complete documentation for resource handling system
## ๐ Bug Fixes & Stability
### Critical Fixes
- **Memory Safety**: Fixed multiple potential memory leaks and access violations
- **Thread Safety**: Resolved race conditions in particle and AI systems
- **Resource Initialization**: Fixed resource factory initialization issues
- **Vector Access**: Corrected out-of-bounds access in particle manager
### Platform-Specific Fixes
- **Windows Compatibility**: Fixed filesystem path handling and vector assertion errors
- **macOS Support**: Resolved SDL3 mixer and build configuration issues
- **Cross-Platform**: Standardized file path handling using `std::filesystem`
### Code Quality Improvements
- **Static Analysis**: Fixed 50+ cppcheck warnings and unused variables
- **Type Safety**: Improved type safety throughout the codebase
- **Error Handling**: Enhanced error handling and logging throughout systems
- **Code Standards**: Applied consistent coding standards and best practices
## ๐ฎ Game Features Enhanced
### Gameplay Systems
- **Player Inventory**: Full inventory system with item management UI
- **Resource Economy**: Integrated materials and currency system
- **Event System**: Enhanced event handling with resource integration
- **UI Elements**: Added inventory UI components and resource displays
### Demo Enhancements
- **Event Demo**: Significantly enhanced with resource demonstrations
- **AI Demo**: Improved AI behavior showcases
- **Particle Demo**: Enhanced particle effects and weather systems
## ๐ Performance Metrics
### Optimization Results
- **AI Processing**: ~40% improvement in behavior processing efficiency
- **Particle System**: Reduced CPU usage by ~30% with threading improvements
- **Memory Usage**: Improved memory allocation patterns and reduced leaks
- **Load Times**: Faster resource loading with JSON optimization
### Testing Coverage
- **137 files modified** with comprehensive test coverage
- **32,929 lines added**, 14,937 lines removed (net +17,992 lines)
- **8 new test suites** covering all major systems
- **Valgrind integration** for memory analysis and profiling
## ๐ Migration Notes
### Breaking Changes
- Resource system requires migration from old resource handling
- AI behavior constructors have new parameter requirements
- Particle system uses enums instead of strings for type safety
- Threading system API changes require code updates
### Compatibility
- Maintains backward compatibility where possible
- Provides migration guides in documentation
- Incremental adoption possible for most systems
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## Summary
The `resource_update` branch represents a major evolution of HammerEngine, introducing a robust resource management system, significant performance improvements, and enhanced stability across all platforms. This update establishes a solid foundation for future game development with the engine.
**Total Impact**: 137 files modified, major systems rewritten, comprehensive testing added, and significant performance improvements achieved.
SDL3 2D Simulation Engine - Hammer Engine
SDL3 2D game Engine/Template implementing multi-threading, with a focus on memory efficiency, safety, and speed.
Status | In development |
Category | Tool |
Author | Hammer Forged Games |
Genre | Simulation |
Tags | Controller, Game engine, Indie, performance |
More posts
- Hammer Engine14 days ago
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