<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>VoidLight-Framework Devlog - itch.io</title><link>https://roninxv.itch.io/voidlight-framework</link><description>SDL3 2D game framework implementing multi-threading, DOD, with a focus on memory efficiency, safety, and speed.</description><item><guid>https://roninxv.itch.io/voidlight-framework/devlog/1134570/testing-update-and-some-stability-fixes</guid><title>Testing update and some stability fixes</title><link>https://roninxv.itch.io/voidlight-framework/devlog/1134570/testing-update-and-some-stability-fixes</link><pubDate>Fri, 05 Dec 2025 19:00:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p># Testing Update --- ## Executive Summary The `testing_update` branch represents a major infrastructure investment in SDL3 HammerEngine&#039;s reliability and quality assurance. This update introduces 15+...</p>]]></description></item><item><guid>https://roninxv.itch.io/voidlight-framework/devlog/1087637/world-update</guid><title>World Update</title><link>https://roninxv.itch.io/voidlight-framework/devlog/1087637/world-update</link><pubDate>Sun, 26 Oct 2025 19:29:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Branch Overview Branch: world_update Base: main Total Commits: 89 Files Changed: 158 files (+12,813 additions, -3,646 deletions) 🌍 Major Features Added World Management System New WorldManager : Co...</p>]]></description></item><item><guid>https://roninxv.itch.io/voidlight-framework/devlog/1087640/threading-collisions-and-stability-fixes</guid><title>Threading, Collisions, and Stability fixes</title><link>https://roninxv.itch.io/voidlight-framework/devlog/1087640/threading-collisions-and-stability-fixes</link><pubDate>Sat, 18 Oct 2025 16:25:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Summary : Major refactor of threading, collision, and AI systems with significant performance improvements and bug fixes. 95 files changed, 8,093 insertions, 3,632 deletions. Branch : Threading_fixes...</p>]]></description></item><item><guid>https://roninxv.itch.io/voidlight-framework/devlog/1087635/collisions-and-pathfinding</guid><title>Collisions and Pathfinding</title><link>https://roninxv.itch.io/voidlight-framework/devlog/1087635/collisions-and-pathfinding</link><pubDate>Sat, 18 Oct 2025 16:18:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Collisions &amp; Pathfinding Update Changelog Overview The collisions&amp;pathfinding_update branch introduces HammerEngine&#039;s first dedicated collision detection and pathfinding stacks. Prior to this work the...</p>]]></description></item><item><guid>https://roninxv.itch.io/voidlight-framework/devlog/1087633/event-alignment</guid><title>Event Alignment</title><link>https://roninxv.itch.io/voidlight-framework/devlog/1087633/event-alignment</link><pubDate>Sat, 18 Oct 2025 16:14:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Overview Major refactoring of the event system to create a centralized, thread-safe, and high-performance event architecture. This update establishes the EventManager as the central controller of the...</p>]]></description></item><item><guid>https://roninxv.itch.io/voidlight-framework/devlog/998240/resource-update</guid><title>Resource Update</title><link>https://roninxv.itch.io/voidlight-framework/devlog/998240/resource-update</link><pubDate>Thu, 31 Jul 2025 02:18:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p># HammerEngine Resource Update Branch Changelog ## Overview This changelog documents the extensive updates made in the `resource_update` branch, representing a major overhaul of the HammerEngine with...</p>]]></description></item><item><guid>https://roninxv.itch.io/voidlight-framework/devlog/989781/hammer-engine</guid><title>Hammer Engine</title><link>https://roninxv.itch.io/voidlight-framework/devlog/989781/hammer-engine</link><pubDate>Sat, 19 Jul 2025 16:31:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIyMjE3MDI2LnBuZw==/400x224%23c/7EPsv8.png"/><p>This engine/framework is what I&#039;m developing and will be my go forward game structure for my upcoming games. Designed to be a stable and performant general starting off point for 2D simulation, rougel...</p>]]></description></item></channel></rss>